The corruption of trax
The Corruption of Trax
A corrupted creature from the Elderwood is taking people from the town and the priests of Elsuthim have asked you to destroy it.
The adventure starts in Thundershear, a major city at the convergence of two rivers. To the East is the Old Wood, a giant ancient forest that covers a few thousand square miles.
You, adventurers, have volunteered, or been chosen, to deal with the corruption, as everyone else more competent has left to try and deal with a Tarrasque that started roaming the area East of the Old Wood a few weeks ago.
Background Knowledge
Thundershear The starting town. 25,000 residents. Elsuthim, the caretaker Godess of nature and prey animals. Trax, the beast God of beasts and predators. The Old Wood A large ancient magical forest inhabited with monsters, ents and mystery. Alira The country which the adventure is takes place.
Requirements
Level 6.
All common character options from the primary books, except for Guns & Gears, are allowed. Goblins are not allowed.
If an uncommon or rare character option is required for your character, check with Travis first. These may require some backstory changes or worldbuilding.
It is recommended to stick to the Core Rulebook classes for your first games.
If your character uses divine magic, talk to Travis about picking patron gods.
All characters must have at least a vague backstory such as “I am from city X and I am doing this quest because Y”.
All characters must be sent to Travis via a Pathbuilder2e link at least 24 hours prior to the game. All characters should send a link to a hero forge mini to Travis at least 48 hours prior to the game (preferably sooner. <48hrs is possible only if my print queue isn’t full.)
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